Harvey James
The Sengoku Legacy
1107
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Posted - 2015.03.21 16:49:12 -
[1] - Quote
Rigs will be the means to deliver on that vision, either by having different rigs which can only be used in separate security status areas, or by having rigs bonuses change depending on its parent hull location.
i think sec related bonuses or restrictions on rigs is rather odd and questionable way of buffing 0.0/lowsec. i think a size restriction is perhaps a simpler way of doing this.
high sec - L size limit 0.0/lowsec - can use XL and the hull bonuses should be the of the XL being bigger than the L should be the buff
OR maybe have special variations that are only usable in 0.0/lowsec.
on observatory structures, im assuming there for 0.0, but perhaps having NPC versions in high sec too take over from stations in regard for locator agents, thus in a war (assuming an alt isn't used) would involve some risk being in space too use them. also it would be nice too see more structures in high sec space in general especially as 0.0 will have the vast majority of them.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Harvey James
The Sengoku Legacy
1107
|
Posted - 2015.03.21 18:55:54 -
[2] - Quote
on the stations destruction you were talking about only the owners being able too access the ships/assets from the wreck, i would rather be able as the attacker too get some reward for my effort or whats the point?
- make them hackable like relic sites - make the difficulty very high at least on the more valuable stuff and after 2 failed tries they lock so only the owner can access them.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Harvey James
The Sengoku Legacy
1107
|
Posted - 2015.03.22 00:14:59 -
[3] - Quote
on POS's .. it seems odd that you can't get into the POS forcefield yet you can still damage the structure itself? surely if we are shooting the forcefield then shouldn't the range be determined by proximity to the forcefield rather than the tower?
and the forcefield should have the majority of the HP not the tower. would make sense if you have too shoot the forcefield than even a frigate should be able too fire at it and it should have HP itself.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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